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(+1)
  • My understanding was, for the fire boss, you would attack then try to duck under the platform when the fire comes. Due to the camera being somewhat low in that boss, when the fire would spawn it was hard to react in time to dodge down. Assuming that was what I was meant to do.
  • With jumping, I didn't take issue with the general height one could reach. I just felt that whatever that height is you should jump a little higher than it. I would sometimes think I could jump onto a platform but it was barely too high for me. Personally, I usually give a more generous jump as I feel its easier to get right. That being said, you did have a whole jump upgrade thing, so balance may have been more difficult.
  • The bug's teleport range was a small issue when it occurred as it felt like a weird breather for me mid battle. However, it was really small and didn't bother me very much, just thought I'd point it out.

Again, the game was real fun to play.

(+1)

Yeah, I feel you on the camera issue. When we add more to the game, I was planning on making custom camera controls. Particularly for the reason you mentioned. I used the default camera follow controller that gamemaker provides. Glad I wasn't the only one who thought that it sucked on that particular boss. Appreciate the feedback and will look into adding some QOL to the game.