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(1 edit) (+2)

I look forward to testing out your game as well.

I had two main goals for this project:

1. Release something (finally!)
2. Network a bit

I am actively trying to break out of the cycle of "solo dev" that "has no feedback" whilst building out a presence on socials laying down some solid foundations for a proper portfolio of game-related projects.

I'm glad to be making connections and I look forward to following your work as well!


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Sounds like a great plan! Do you have your eye on any other jams? I'm entering the Dungeon Crawl jam with a friend toward the end of march (their first time).

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I have a couple of other things cooking for potential jam entries.

I have one eye on this jam:

https://itch.io/jam/themed-horror-game-jam-16

Need to dig into the rules, but If I am allowed to work with what I already have to build something new then I may enter that with a small project.

It would be much less devTime than "SMILE" as I am using Smile to build out a reusable library to move between projects as I go.

I am also looking at:

https://itch.io/jam/panic-game-jam

The reasoning for focusing on "horror" for now is that I think you can get away with a lot of janks and it's quite a popular genre and a bit easier to approach than others.

I also feel like I have a lot of relevant research and planning I can apply (notes on mechanics, mood boards, film research, etc)

However, I am also working on a deliberately "anti-horror" project in the background for a bit of a laugh/break and palette cleanser between serious dev sessions.

If you are interested in maybe teaming up for one of those jams or need some input/a team member for your jam at the end of the month let me know.

I can't commit to anything immediately but If you are interested I am sure we can find a jam that suits us both in future.