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(+1)

I enjoy the gloomy aesthetic and art style, the character also looks nice, and the story is good as far as I played, though I think it was a bit long-winded with the exposition text.

The boss was way too difficult, and the controls weren't tight enough for such unforgiving windows to dodge the spikes. There was a significant delay on attacking, and the extra momentum after you stop moving makes it very easy to be stuck in place and get hit- or slide into the spikes while they're active. The projectile the boss fires often comes from off-screen making it very easy to get hit by as well.

Thank you so much for your feedback! We wanted to add difficulty levels but sadly we didn't have enough time left... Next time we'll make sure to prioritize it!