Hey Chrit,
I just gave this a little go. I didn't make it all the way to the end so I'm sure there's more for me to discover.
I will try to revisit this before ratings close and give a full take.
First Impressions:
1. I like the ambience and the graphical style.
2. I think the breathing sound does a good job of setting the tone.
It makes you feel "exposed" and ties well with the "cold" theme.
This combines to make the player feel vulnerable
I had a few incidents where I was looking for a menu or something to help explain things.
The project page text does a good job of explaining what to do but maybe a little cassette tape recording or a journal entry on a piece of paper would be a good way to communicate that information to the player in-game.
Maybe you could start the player waking up at the fire with some notes in hand, he takes a look and then the note doubles as a "new game" menu.
I don't know just spitballing here!
I pressed 'ESC' expecting a settings menu - as I was having some problems with my MOUSE SENSITIVITY.
I had to crank my DPI up to 4 x normal to "look around comfortably"
Again, probably my own fault for using such a stupid low dpi but something to consider.
I notice in your screenshot that theirs a hook on the end of the line.
When I played, I couldn't see any fish hook.
I also was a bit unsure about "how to fish"
I found myself a bit impatient waiting for ol fishy to make his apperance.
So I was wriggling the mouse and tapping keys wondering if it would speed things up.
"Here fishy fishy" with a "tap tap tap" on the keyboard or "wiggle the mouse" to "tempt that little fishy to bite" is what I had in my head.
Maybe there's some controls I missed?
If not, I found the wait between catching fish a bit slow and was a bit more eager to go back to exploring the world / seeing the next thing you had "planned".
I really liked the core loop of fishing, making an offer and the balance between staying warm & finding sticks to burn.
Means I always had motivation to move.
However, I did find it a bit frustrating when I died a few times over and had to keep going back to the fish pond and "sitting there waiting too long" for the fish to then try and make more progress.
I eventually got caught by the monster a fourth time and decided to put it down until I have more time to return.
I will give it another go - and I look forward to seeing what else lies in store.
Really fun and I think you did a good job nailing the brief, balancing the mechanics and putting together something well thought out and with a decent level of polish.
I think it's definitely something that could be built upon further if you chose to do so.
I have opened a ticket/issue on my Git to give this another go and offer some more feedback after I've done a pass on some other submissions needing ratings.
Best of luck
Happy Gaming!