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(2 edits)

I'm not exactly sure what you're after, but I'll try to explain it the best I can.

The Game Boy Camera shows pictures using the background layer; it's too big to be made of sprites. The emulator I'm using lets me see what tiles are being rendered in each graphical layer.

The tilemap in the VRAM viewer looks different than it does in the emulator window because... technical reasons.

Oh, and as of right now, the objects in my platformer game have physics similar to Super Mario Land.

(+1)

thnkz! I think its easier for me to just import jpgs as backgrounds. keep on gaming!