Fun fact, the intro is the only part that can be skipped. It however requires to have the first achievement, who is unlocked... after finishing the intro, following the traditional visual novel approach of not allowing the player to skip things they never saw before.
I thought a while ago about adding a skip button, but I lacked the usage cases needed to justify working on that rather than keeping the current skip dialogue + fast forward combo.
Verloren is a linear game, it doesn't aim to be highly replayable. It has achievements but there are there mostly there to highlight the game's secrets. The main reason someone would want to replay parts of the game would be to see how the events change following a different player choice, which isn't exactly a situation where a skip would help.
Concerning people wanting to skip through the cutscenes to go straight the gameplay, I'm a bit confused about how such feature will really appeal to that kind of players. Let's imagine the best case scenario with a player who don't care about the story but loves the gameplay. What would keep them motivated to continue playing if they skipped everything about the characters and the previous events? It is a genuine question, I don't have an answer to it, it is pretty hard to me to imagine someone playing like this.
In any case, thanks for your replies. 🧚