The art style and the animations are amazing. I liked the mechanic. However, I wish I had a way to tune the strength of the throw regardless of the angle. Sometimes, with large objects, the "collected" sfx. I think it might be due to compenetrating shapes.
I think it would be cool if the value of the dropped object influenced the awareness of the dragon. That way, the greedier you are, the higher the chance to wake the dragon is!