Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Man I love the concepts and the partterns and I think you did great in this game. But I had problems with how I felt playing it, the dash don't feel very tight, sometimes I feel like it doesn't go where I want it to go, I don't know if it's a issue with keyboard or not, but that isn't even the worst, it is when I manage to colect all tree orbs, aim and wait for the complete shot, and it comes out like a peashooter bullet traveling slower than a cripled turtle and doesn't even deals a lot of damaged. Shooting in this game, in the way it is, isn't just not rewarding, it's down right punishing, I lost count on how many times I did all this crap preparing a shot for the boss just to dodge it and hit me instead, But on the end of the day it might be just a massive skill issue on my side (It problably is)

Thanks for playing!

The game is not perfect by any means. There could be many more systems working in the background to help the player in invisible ways. A fully charged shot takes out 10% of boss health in 4/6 bosses that are in game, I think that is a fair amount. It could be flashier, I agree.

Patience and chip damage is also rewarded in the long run. Better to shoot 1st or 2nd charged bullet then none at all, if there's an opportunity.