Loved the art, and I also liked the platforming parts (I know how hard it is to do 3d platforms), my only complaint is that I found the first boss kinda hard to read what he was going to do, otherwise, great game!!!! good job!!!
Oldesk
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Thank's for the feedback and for playing the game!!! The hitbox is the little point that glows when you're in focus mode, I sometimes felt that it was a bit strange as well, I don't know if it was because of some bug in the custom collision code to make the game able to handle more bullets or because of visibility issue where you can't see bullets coming. As for the speed, I tried a lot of configs during playtest, that one was the one that felt the best to me, but some people said it felt strange so I migth look into that in the future. Anyway thanks!!
Man I love the concepts and the partterns and I think you did great in this game. But I had problems with how I felt playing it, the dash don't feel very tight, sometimes I feel like it doesn't go where I want it to go, I don't know if it's a issue with keyboard or not, but that isn't even the worst, it is when I manage to colect all tree orbs, aim and wait for the complete shot, and it comes out like a peashooter bullet traveling slower than a cripled turtle and doesn't even deals a lot of damaged. Shooting in this game, in the way it is, isn't just not rewarding, it's down right punishing, I lost count on how many times I did all this crap preparing a shot for the boss just to dodge it and hit me instead, But on the end of the day it might be just a massive skill issue on my side (It problably is)
Thanks for playing the game! It really means a lot S2!! I'm sorry that you couldn't get to beat it, bullet hells are really hard to balance for those that are not into the genre, this became very clear, when I was developing the game I was thinking the bosses were too easy, just for my playtesters come and say that they were impossible. I'll be taking that into consideration when making other games in the future.