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(1 edit) (+1)

I tried on Chrome, and had the same behavior. Here is the log: 

It doesn't look like anything specific failed which is odd. 

INFO: Initializing raylib 5.0
INFO: Platform backend: WEB (HTML5)
INFO: Supported raylib modules:
INFO:     > rcore:..... loaded (mandatory)
INFO:     > rlgl:...... loaded (mandatory)
INFO:     > rshapes:... loaded (optional)
INFO:     > rtextures:. loaded (optional)
INFO:     > rtext:..... loaded (optional)
INFO:     > rmodels:... loaded (optional)
INFO:     > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO:     > Display size: 960 x 540
INFO:     > Screen size:  960 x 540
INFO:     > Render size:  960 x 540
INFO:     > Viewport offsets: 0, 0
INFO: GL: Supported extensions count: 57
INFO: GL: OpenGL device information:
INFO:     > Vendor:   WebKit
INFO:     > Renderer: WebKit WebGL
INFO:     > Version:  OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))
INFO:     > GLSL:     OpenGL ES GLSL ES 1.00 (WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium))
INFO: GL: VAO extension detected, VAO functions loaded successfully
WARNING: GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)
INFO: GL: DXT compressed textures supported
INFO: PLATFORM: WEB: Initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 2] Default texture loaded successfully
INFO: SHADER: [ID 3] Vertex shader compiled successfully
INFO: SHADER: [ID 4] Fragment shader compiled successfully
INFO: SHADER: [ID 5] Program shader loaded successfully
INFO: SHADER: [ID 5] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 11] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: AUDIO: Device initialized successfully
INFO:     > Backend:       miniaudio / Web Audio
INFO:     > Format:        32-bit IEEE Floating Point -> 32-bit IEEE Floating Point
INFO:     > Channels:      2 -> 2
INFO:     > Sample rate:   192000 -> 192000
INFO:     > Periods size:  2048
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: FILEIO: [assets/music/space.wav] File loaded successfully
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)
INFO: FILEIO: [assets/music/spaceloop.wav] File loaded successfully
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)

Thank you for providing the log. That is definitely weird. Mine shows a similar log, and yeah I don’t see any warnings…hmm. So it is just a black screen? Do you see any text or graphics?