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Very nice little bullet hell like.

The controls where great, although the cooldown on the dash seemed a bit slow, even with the upgrade to it, but it wasn't necessary to finish the game.

The bullet patterns and attacks of the bosses where nice to get to learn and avoid, although, the big AOE explosion could use some better telegraphing, because it's sometimes blocked out by the player sprite, and is generally hard to tell the range of. Maybe a filled white circle indicating the damage zone.

All-in-all, had a fun time.

Would like to know more about the story and lore of the world, as well.

(+1)

Amazing feedback. I will definitly put a telegraphed circle in my next game. The story was something i came up with before the game but i barely implimented into the game lol. The story is just about the world ending from living glowing aliens that consume everything in their path with no second thoughts. Earth is next on the menu. 

(+1)

In a horror sense, an implied story works better then a concrete one, especially in the beginning. Leaves it up to the player to fill in the blanks, and keeps an air of mystery that can hook the player in.

It definitely hooked me in!