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Amazing feedback. I will definitly put a telegraphed circle in my next game. The story was something i came up with before the game but i barely implimented into the game lol. The story is just about the world ending from living glowing aliens that consume everything in their path with no second thoughts. Earth is next on the menu. 

(+1)

In a horror sense, an implied story works better then a concrete one, especially in the beginning. Leaves it up to the player to fill in the blanks, and keeps an air of mystery that can hook the player in.

It definitely hooked me in!