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The art and visuals are definitely the strongest pointers in this game. As someone that playtested the game prior, the improvements made actually do make the game feel much better to play! Some thoughts:

- I must commend the great game juice found with attacking the boss with the camera shake. Overall the combat feels like its standing on a good framework - and now it needs more work on each pillars.

- The changes to the final boss to have anticipation frames are appreciated, none of the attacks in all the bosses feel unfair.

- One notable thing I will mention is that the game is simply too easy. I find that I can just spam attack and walk around the boss. The player can dish out enough DPS such that the boss just dies before they unleash enough attacks.


The game has some real, and solid foundations - and with enough work and polish, it can shine.

Appreciate the detailed feedback Steventus. The game was a journey of full course to game development for me. Definitely something Id bring to other projects in the future. Thank you for playing!