Huh. I didn’t really understand what was happening and then I died. Interesting idea, but I wasn’t sure if there was some sort of win condition?
As a side note, there is a Pointer Lock API, but I’m not sure if and how Godot supports it.
Huh. I didn’t really understand what was happening and then I died. Interesting idea, but I wasn’t sure if there was some sort of win condition?
As a side note, there is a Pointer Lock API, but I’m not sure if and how Godot supports it.