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Exactly. Someone suggested another (short) pit crew animation sequence. I'd like to do that while the clock ticks down and perhaps show you a list of the repairs/upgrades that are being executed.

I hadn't wanted to suggest the pit crew animation because I'd been afraid it would have been too much work to add in or something. ^ _^ Although it just occurred to me that even a sound effect, like a repeated quick whirring sound (as in a mechanical bolt fastener), or a glug glug sound for an oil change, would go a long way in telling the player that the upgrade work they'd ordered was being carried out. : )

Turning off the shadow of the Countach is a difficult task because it's part of the sprite and the artist of Chase HQ didn't provide visible wheels

Oh wow, I was just looking at Chase HQ (in one of the JP PS2's Taito Memories collections) yesterday, now I wish I'd paid more attention to the car sprites! ^ _^

Hm although I'm less sure how cool Taito is with fan games, so maybe I won't use the Lamborghini anymore.

(+1)

So I did a couple of stuff, like the addition of the quit option. There's no confirmation request yet. (It's getting too late now.)
I've also added the "Reimagined" part to the title and I've added the version number.

In the parts menu, I haven't reworked the navigation system yet, as it will take a lot of time to redo that. I'm probably going to add some visual indication on the left of the parts description to let you know where you are in the parts order.
But I did add an extra icon that you can choose to confirm the repairs. Pressing the space button on your keyboard will immediately send you to that icon. When you've confirmed the repairs, the clock resets, and you'll hear the sound effect of an air wrench.

Instead of "Game over", you'll see what you've suggested: "x lives remaining", until you have no lives left.

Oh and instead of enabling vsync, I've added a frame limiter. At this point it is set to 120 fps.

And you may be right, perhaps I should remove the Lamborghini. Perhaps I can try to make my own sprites, using a 3D mesh of the car.