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(1 edit) (+1)



That's the best score I could get  lol

This has some pretty cool ideas and some great execution to back them up tbh.

I loved how you had a few ways to incentivise switching ships like each ship having their own health, or that switching ships allows you to dodge, or that setting up bombs with the orange ship and then using the shotgun ship to blow them up does quite a lot of damage.

Although I personally think that the recoil of the shotgun ship was a little too much. I ended up flying away a little too much sometimes and lost track of where the boss was lol

Unfortunately, on replaying I realised that the best way to beat the boss was just to ignore the exchange mechanic completely and just go straight for the core of the boss and destroy that. Mostly because that secret phase caused from destroying all of the boss's lasers was monstrously difficult. Though maybe you wanted to incentivise not destroying all the turrets with that secret phase lol ?

Presentation as a whole was great all around. Both in terms of visuals and audio. Although I felt that the green screen tearing effect was a little too much in general. Still, this is a great entry overall considering what it sets out to do

(+1)

Thx for the kind words, the greenscreen tearing is a bug that appeared last minute in my web build because I switched to cpu particles. And the "secret phase" was mean to give different option on how to tackle the boss so the option to go straight for the core was intentional.