WOW! That was great! I was completely sucked in for the run. I like how y'all focused on just the one way the bosses could attack (shooting the same lasers) but pushed it to the limit and created all these different bosses with their unique attack patterns and feel! It makes the game feel very cohesive/homogeneous and creates that gradual difficulty scaling. The music kept me jammin and the credits gameplay was also a nice touch. Great job!