Decent entry ! Was difficult enough for me to eventually give up (which isn't a bad thing considering I'm not a big fan of maze games). The graphic style could use a lot of smoothing, as in higher resolution drawing. Being able to see the pixels doesn't look good.
Also, why make the movement tile-based ? It feels really wierd especially when you have to turn. Unity has plenty of ways to easily make smooth movements.
If you need to know, I gave up at the crossroads puzzle. Explored a few rooms I found randomly but eventually I just grew bored. Maybe there's a clue I failed to see ? Couldn't conclude anything from the fiend's placement.
In any case, "A game about being lost" does fit this game :p
If you like RTSs, check out my entry. I'd also like some criticism and maybe a rating.