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Cool high octane action game with similar mechanics to Ghostrunner. I really loved the wall running and katana grappling. The combat aspect of the game felt weaker than the movement. I couldn't get the feeling of hitting the opponents. I'm talking about the feedback. I wish the enemies would look cooler but of course time constraints. Definitely one of the best and cool looking games of the jam. Nicely done!

(+1)

We agree with you there, the hit feedback is very lacking. We didn't have that much time to polish the game finer details since we enter the Samurai Jam late. But we are glad that you enjoyed it! Hit feedback and game feeling is incredibly important for these types of game. We will do our best to make the next version better in this regard.