We agree with you there, the hit feedback is very lacking. We didn't have that much time to polish the game finer details since we enter the Samurai Jam late. But we are glad that you enjoyed it! Hit feedback and game feeling is incredibly important for these types of game. We will do our best to make the next version better in this regard.
Neyoth
Creator of
Recent community posts
Thanks for streaming the game! Glad you liked most aspects. We agree that and have noticed that if you are very good at the game, the stamina system is definitely a problem. We implemented it so the player can't just spam deflect or spam attacks on a boss. Looking back at it after testing, it definitely needs some tuning. We are currently looking to add that you regain a lot of stamina after killing an enemy. Our plan is to continue the fantasy of chaining kills, and that you will have to do a few attacks against a boss to then move and slash some weaker enemies before continuing. If you are interested, we would love to hear more feedback if you are willing to try a newer version of the game, where the enemies also fly and the arena you fight in is more appropriate for the mechanics.
Thanks so for providing extensive feedback. Always appreciative. We have had several comments about enemies with less HP so we are currently playtesting it and it feels great! Our in house demo is turning out great. We have complemented the new enemy balancing with a fitting arena which is more vertical. It is thanks to you and the rest of the community that we can develop a fun experience.
Thanks for playing our game!
Wow, I can't believe the world was made in such a short amount of time. I really vibe with the aesthetic, so easy on the eyes. I also love that the enemies are decapitated upon kill, with red blood becoming a sharp contrast against the world.
I wished that the soundtrack was a bit longer. Got a bit repetitive after a while. But awesome game overall!