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The game has a nice core gameplay loop. The exchange abilities seem like a good implementation, although i never felt it would be worth it to do the timed upgrades compared to a permanent buff. I like the different creature types and their attacks, but the way they’re scripted to snap around the player makes it very easy to avoid and constantly wail on them. The only challenge really comes with increasing health of them or decreasing your own with the upgrades, but I wasn’t really get hurt that often. Overall I had fun and enjoyed it.