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A jam submission

UnderLoopView game page

2024BossRushGameJam
Submitted by pmbm13 — 5 days, 6 hours before the deadline
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UnderLoop's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#2631.9372.429
BOSS DESIGN#2791.9372.429
CONTROLS#2832.0512.571
SOUNDS / MUSIC#3031.5952.000
FUN#3081.7092.143
Overall#3091.7852.238
ART / VISUALS#3681.4811.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
The player have to face and kill bosses one after each other. Every time a boss is killed the player have to choose from options which will exchange some of the stats of the player..or the upcoming boss...:)

Did your team create the vast majority of art and music during the game jam?
The player and moster models and animations are created by me (alone). The environment is made with assets (except a few meshes)

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
Yes, for the exchange mechanism pictures

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Comments

Submitted(+1)

I will be honest, it is a good beginner game, but the frames being so low (10 fps on a pc that can run the witcher 3 and monster hunter world without a problem is a little much in my opinion) made it hard to see the bosses properly and the game was very easy as you just circled to bosses and attacked and win.

But good use of the theme and it felt cool to use the items and strategize around the next boss and all that, so n the end it's a 5.5/10 for me, keep up the good work.

Submitted(+1)

I ended up getting to a point where I could one hit kill the bosses which was interesting haha ! Noticed it seems like sometimes when you level up your stats go back though?  

Developer

Haha! WEll yes, I admit It might be more challenging if the bosses have had more health. As for the stats, the lvl up system happens every time of the kill and gives the premade stats what you can exchange again before fight. Originally I planed to not make a lvl-up, but than the stats would go even more insane. Imagine like getting the same ATKspeed * 2 buff for 5 times in a row! Haha!
Thank you for trying out! ^^

(I know a lot of things could be more polished, but I didn't have enough time 😅)

Submitted(+1)

The game has a nice core gameplay loop. The exchange abilities seem like a good implementation, although i never felt it would be worth it to do the timed upgrades compared to a permanent buff. I like the different creature types and their attacks, but the way they’re scripted to snap around the player makes it very easy to avoid and constantly wail on them. The only challenge really comes with increasing health of them or decreasing your own with the upgrades, but I wasn’t really get hurt that often. Overall I had fun and enjoyed it.

Submitted

I wish I could comment on the concept more because it seems neat. The problem is the bosses can very easily be kited in such a way that you can never get hit, so the game is pretty much broken.