Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just finished playing was fun. I loved the art and the sound. Here is the feedback i have, 1. i never saw the opponent use a utility (I saw you comment on another person that this was because of lack of time) 2. It would be cool if there was another card that spread the fire randomly because being able to chose where the fire spreads makes the game feel slow and i would feel more under threat if there was a fire by the tower that could randomly burn it down at any time or just more variance in general 3. why would i ever need to get rid of items with the green button it just confused me at first. Other than that i thought it was fun and stressful and loved that you could see the fire spread as cards were turned. 

(1 edit)

thanks for playing!

(maybe i could use that "random" event for an additional round with a 9x9 board. Was aiming for a 15min playtime like buckshot roulette. Might experiment with that.)

Also I might get rid of the green button. It was originally supposed to allow you to reject utilities if you had a full inventory, but now i just added a trash bin to do that while the lift dismisses automatically.

You can also throw away utilities so the AI can't steal them and get out of a jam.

(+1)

It might make it more interesting if the ai dosent get items and instead will steal one of yours at random. This would probobly also make the discard more important to the gameplay