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Absolutely beautiful game. This one is a standout to me because it achieves something, at least in the Outerworld, that few others did: the scene decorations feel very intentional and make the space feel like a real environment. Everyone can add generic trees, rocks, etc when creating a forest scene - or cars, fire hydrants and buildings when creating a city scene - but there is a lot of life poured into the details in the Outerworld that really caught my interest. Someone said what set Hayao Miyazaki movies apart from others is the insane amount of time spent on “arbitrary details” (animating the rain drops falling on a rock before the rock is fully wet). I feel like the Outerworld really captured this.

Example: The tree in the Outerworld says “Never” carved into it? Amazing and compelling.

Since I am supposed to give criticism, the best I can come up with is: The Innerworld is not as detailed as the Outerworld, but I imagine this is because you made this in two weeks. If each level looked as thought out as the Outerworld this game would go viral IMO.

Other critiques, and this is digging deep and can be taken with a grain of salt: I do not know anything about music theory or music beyond how it makes me feel, so bear with me: The music was beautiful and well crafted. However, it was a little too consistent in rhythm (pretty quick paced) and a little too..driving?…powerful?…always peaking?…As you can see I do not know how to music-speak but I think if you were to vary the level of intensity of the music by adding more pauses, slowing it down a little bit, and adding variety in the volume it would really elevate it. Though, it is already objectively very, very good.

To be even more vague in an attempt to be more clear: the vibe my soul wanted while playing this game was more like drops of water echoing in a cave and the music came on strong and stayed strong.

Feel free to totally ignore me, as others have said the music stands out to them as being a perfect match, and it is objectively and subjectively very well done.

This is really excellent and I’m very curious to know what influenced the creation of the Outerworld and why you created the assets you did. It really caught me and pulled me in!

Thank you so much for playing, and for your thoughtful and constructive feedback! We’re super proud of the amazing job our environment artist Perry did as well.

You’re right about the Outerworld detail vs. the Innerworld - we have a ton more planned to fill in the Innerworld; for example, the central tree was originally supposed to glow, and activating the orbs would “spread” more light to the tree through the roots (and thereby activating her brain functions on a more obvious visual scale). I wasn’t able to implement this in the timeframe, but alas, we press on!

And you’re also spot on about the music - currently it loops the main theme for the main section part (which is a banger by Sean, our composer). We definitely want to add some extra tracks to follow the emotional progression of the character and add to the ambience for this intro section (something slower, more ethereal that shifts when she wakes up, etc. hitting those objectives).

My idea for the story involves very little (if any) dialogue - I absolutely love media that offers compelling stories without talking or substantial reading (Shadow of the Colossus, Journey, Mr. Robot S4 E5 to name a few). And so, a lot of the weight of that falls on details in the art and sound design, and I’m so happy to be working with some awesome people to pull it together!

With that, we’re extremely excited to keep pursuing this project. Thank you again for playing!