It's a solid effort but the controls need some work! Visually the game looks nice but I would recommend increasing the speed of the walk animation so it matches the character speed better :)
Viewing post in Stat Swap Showdown: Castle of Challenges jam comments
Thanks! We definitely tried to put our time into the boss mechanics more than the player animations. We had the 4 different speed levels, so we just increased the animation speed by a multiplier of that. The controls were pretty limited by design (eg no moving 'til your done with your attack etc, makes Melee more risky 😜)
Thanks for playing! And we wish you the best of luck.