Thanks for playing and for the extensive feeedback, really glad you liked our character design and the visuals in general. Yeah we were very inspired by punch-out, not only in gameplay but we wanted a more comical approach in the characters animations and sounds. about the player windup, it was a thing we were a bit aware during the development but sadly i didn't had enough time to focus on this issue, or to playtest the gamefeel enough. About the player idle animations, it's something that not catched our eyes, and it is surely one thing we will now pay attention during future development. We're planning to finish the game to fit our initial expectations and the new feedback we've received. Unfortunally, with time constraints we ended cutting many things, like animations, more cutscenes, SFXs and music, and a proper enemy IA. We hope to finish what we planned and give a more pleasant experience soonly.