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I’ve been busy to become reaquainted with the animation and rigging system of Blender and have managed to create a working rig for my giraffe pilot!

Savanna Sam character rig inside Blender

With this, I’m now able to create poses and animations that I can use in my game code. So, I can already move around in my game interactively, which is pretty neat:

But not only that, as mentioned in my first post, I want rotating the character to be an important part of the movement. And that already works, too:

I’m especially happy with the little dynamic animations I can already create in the game. I really like the wobble the head of the giraffe does when they stop moving or rotating. It’s a small detail, but it adds a lot in my opinion.

As you can see, there isn’t much else happening in the game yet, but I’m working on that! :-)