I’ve been busy to become reaquainted with the animation and rigging system of Blender and have managed to create a working rig for my giraffe pilot!
With this, I’m now able to create poses and animations that I can use in my game code. So, I can already move around in my game interactively, which is pretty neat:
But not only that, as mentioned in my first post, I want rotating the character to be an important part of the movement. And that already works, too:
I’m especially happy with the little dynamic animations I can already create in the game. I really like the wobble the head of the giraffe does when they stop moving or rotating. It’s a small detail, but it adds a lot in my opinion.
As you can see, there isn’t much else happening in the game yet, but I’m working on that! :-)