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I'm gonna start with the negatives: The bosses feel like a mix bag to me, you rather constantly strafe the arena while running to shoot them or get killed sooner or later because the melee attacks happen instantly (a lot of this could have been worked around with a better arena design), weapons sometimes don't hit the enemies at all even having the cursor right on top of them and tbh I had no incentives to upgrade the dash at all...

With this said, the music really makes you want to keep playing (all bangers!), the weapons apart of the problem mentioned before feel good enough, player movement/speed was decent, grapically looks good and there is enough variation to play a few times to see how far you can get. There is a lot of improvements that could be done but for the time your team had this is a solid entry no doubt!!!

PD: Is there any links to the ost of the game or composer you had for the jam?? Would really like to give a follow :)

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Thanks for the feedback. What you described with the weapon is not a mistake, each weapon has its own hit distance, which can be seen every time you change weapons between boss fights. It is also described on the game page! On the game's page, there is also a video that shows how to use dash effectively. In our game, you can use dash in any direction (from the floor, up, to any side, etc.) So dash can be very effective in defeating bosses.

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Oh yeah I saw it, thing is it would happen regardless sometimes (specially with the second boss), maybe it felt like it because there was no particles sometimes when I was hitting the boss. And again I don't doubt the dash can be useful if you use it properly everytime (sometimes used it to go on top of the first boss on my first run), but in my playthoughs it wasnt worth it to upgrade or use at all with the movement speed the player already haves. Glad my feedback was well recieved and I cant wait to see what you all do next ^^

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our composer https://linktr.ee/helltae