it doesn't take long before the ghost is faster than you, at least when eating the pills. I decided to make the first couple of levels very easy so that even kids could get the idea and a feel for the game.
The intention was never to be a clone of Paku Paku, since it already exists and would be too easy to copy. Instead I used it as an inspiration as to what I would do with the premise, and as an exercise in game design and balance. I had half a dozen people playing it whilst I was coding it and you'd be surprised at the variation in how easy or difficult people found it.
as with another of my games, Lunar Rescue, I may well add the option to have a regular or hardcore mode.