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happycodingzx

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A member registered Aug 28, 2017 · View creator page →

Creator of

Recent community posts

I think I share it on Patreon but I'll check. If the version you have works for you, then no, there are no gameplay updates, just a patch to fix it for DivMMC devices.

The game uses the interrupt and t-state calculations to time the game. Therefore it will always update at 50hz. If you use a faster processor this will disrupt the timings and display incorrectly.

The game uses raster timings for blanking sprites, if you run it on anything other than a 3.5mhz processor, it won't display correctly.

I'll see what I can do to find out what the issue is.

perhaps check if ULAplus mode is running? are you sure you have installed original Spectrum roms and not the default ones? Unfortunately 'The Spectrum' is a closed emulation system with a slightly different ROM that is not guaranteed to work with all games. I don't have the hardware to test for this problem, but I know that it works fine on all the other emulators.

I will try to do an update, but please make sure you are using original ROMs, this game is designed to run on original hardware.

there is a link to a video below. First you will need a snapshot of the original, then you will need to use an emulator to apply the patch and then save it as a TAP. 

I'll be sending an updated version to everyone soon. For now, on the Next, this glitch will be fixed if you switch off ULAplus.

it runs fine on 48k, just without the AY sound as there wasn't enough memory for that. It uses beeper instead.

I stumbled on this by accident and it was a lot of fun. I code on old 8-bit platforms and wondered about converting it. What is a good way to contact you? I followed you on X / Twitter.

happy to help

Understood. I will upload versions that use a standard loader soon, that should fix the issue. In the meantime, feel free to load the games into an emulator and create a snapshot. The game pauses on the loading screen before starting so you can create a convenient snapshot at that point.

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Three games which normally cost a total of 14, plus bonus games, plus an update for the Spectrum Next on Asteroids. 

Sorry that you don't place value on these games and the work I do, please don't buy the games if you don't value them.

thanks, but there will be an official Midnight Brew cassette release coming later this year. The cover is already done, just not announced yet.

yes, I'm aware of this issue, I'll be fixing it soon

thanks! plenty to more to come I hope.

yes

Thanks for your input. Fortunately some people think it is still worth paying the small price for, even if you are not one of them.

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it doesn't take long before the ghost is faster than you, at least when eating the pills. I decided to make the first couple of levels very easy so that even kids could get the idea and a feel for the game.

The intention was never to be a clone of Paku Paku, since it already exists and would be too easy to copy. Instead I used it as an inspiration as to what I would do with the premise, and as an exercise in game design and balance. I had half a dozen people playing it whilst I was coding it and you'd be surprised at the variation in how easy or difficult people found it.

as with another of my games, Lunar Rescue, I may well add the option to have a regular or hardcore mode.

Yes, you could be right, perhaps one life with the chance to get another at 10,000

I think so. Did you encounter an issue?

please try the new version, thanks!

please try the new version, thanks!

Yes, I've been in touch with Pere and they are working to find the issue which seems to crop up only on real hardware. 

updated game added, please try and let me know if the issue persists.

updated game added, please try and let me know if the issue persists.

updated game added, please try and let me know if the issue persists.

Thanks for the video, and for being patient - I've passed this on to Pere and hopefully we'll fix it soon!

thanks, I've passed this on to the guy who converted the game to see if we can fix it.

Hi there - Pere, who did the conversion, said this:

 using XRoar, after loading the .DSK disk and entering the command
LOADM"AST38T9H":EXEC

I can play without issues as many times as I have tried this version ... I have tested with 128K and also with 512K expansion
both in PAL and NTSC video outputs
Maybe he could tell us more about the problem ?
I mean, is he using an MPI while playing? or maybe other peripherals?

I'll look into this and let you know

nice work - what's with the Beatles songs? Quite a few lesser known ones in there so I guess you must be a fellow fan :)

Hi there - thanks for the kind words. I did set up a discord server for my patreon supporters, but it's not very active currently. I also have a facebook group - www.facebook.com/groups/happycodingzx  if that helps? also I am coding live on twitch, www.twitch.tv/happycodingzx if you're interested. Best wishes, Allan

yes, already updated

nice work - there is a small typo on the start page, you've written 'staring' when it should be 'starring'.

I have a video that might help

I have updated the game to work on 48k yes, I'll upload it soon.

thanks! much appreciated.

to play on the PC you will need to download and run a ZX Spectrum emulator. Once you have one, you should be able to use it to simply open the TAP file provided.

I believe it was sent out to everyone who donated when downloading the main version, and to my patreon supporters. If you are a supporter then drop me a line.