Great VFX and overall art style. Bosses are good but need a little tweaking because of the strange wind up before the attacks and inability to dodge through some of the combinations of attacks (bugs sometimes were spamming lasers + black holes + spin in a very awkward positions).
Exchange mechanic feels unimportant and straight up half baked. Whole idea of exchanging you health for sword damage is not working right, because you are already gaining damage by hitting the bosses, and they doesnt hesitate to hit you even harder, so you always need to heal if you want to end a fight quickly.
But besides that, it's a great entry and i really enjoyed it!