There's some good puzzle design at play here. However, having to juggle between two completely identical mazes that influence the other makes me go utterly cross-eyed. Perhaps if there was some way to be able to distinguish between one maze from the other, the game can be a lot easier to track.
As a little extra request: I'd love to see a Puzzlescript adaptation of the Threesome mazes. These room-based navigation puzzles remind me an awful lot of the Talos Principle - one of my favourite puzzle games ever. Oskar's Threesome are basically a three player version of that game.
Just something to think about, no pressure!