Extremely well done and cohesive game experience. I love the aesthetic and environments and the Mouse people (meeses). Some variation in the boss design beyond the pallete swaps would have been nice but given how good every aspect of the game looks I feel it was a good compromise if focus was spent creating all the other assets. The tutorial is very informative and effecient, although i wasted some gold when i read how to throw it. The gameplay is fun and combat and movement work really well together. Grappling and general speed could be a bit faster but it’s serviceable. The first boss was a real challenge, took a few runs before I got through his attacks, never really got the hang of purchasing/selling items during the fight until the end. The second boss gave me a heart attack but was actually pretty quick to disperse as I did take the time to sell every single rock from the first boss so I was pretty OP by that time. Third boss was challenging in a new way and the change in fighting style was good. Ultimately i just tanked through his fight but The idea was good. The final boss really tied the gameplay mechanics together fully in a real nice bow. Extremely enjoyable experience for me. Definitely should go for a full release once the jam is done.