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A jam submission

BOULDER BUSINESSView game page

Submitted by Dot-e — 10 minutes, 33 seconds before the deadline
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BOULDER BUSINESS's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#2162.8324.200
USE OF THEME#2362.1573.200
BOSS DESIGN#2512.1573.200
Overall#2612.2023.267
FUN#2622.0233.000
CONTROLS#2632.1573.200
SOUNDS / MUSIC#2751.8882.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You can sell parts of the bosses that break off in battle to merchants in EXCHANGE for upgrades!

Did your team create the vast majority of art and music during the game jam?
Yes! Every piece of art and music was created by us!

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
No!

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Comments

Submitted

There were cute mice, the environment was especially well crafted and the music was appropriately intense! However, it was really tough trying to sell rocks during the fights as they were difficult to grab and I would sometimes get stuck on the tents and destroyed. Overall, great job!

Submitted

Extremely well done and cohesive game experience. I love the aesthetic and environments and the Mouse people (meeses). Some variation in the boss design beyond the pallete swaps would have been nice but given how good every aspect of the game looks I feel it was a good compromise if focus was spent creating all the other assets. The tutorial is very informative and effecient, although i wasted some gold when i read how to throw it. The gameplay is fun and combat and movement work really well together. Grappling and general speed could be a bit faster but it’s serviceable. The first boss was a real challenge, took a few runs before I got through his attacks, never really got the hang of purchasing/selling items during the fight until the end. The second boss gave me a heart attack but was actually pretty quick to disperse as I did take the time to sell every single rock from the first boss so I was pretty OP by that time. Third boss was challenging in a new way and the change in fighting style was good. Ultimately i just tanked through his fight but The idea was good. The final boss really tied the gameplay mechanics together fully in a real nice bow. Extremely enjoyable experience for me. Definitely should go for a full release once the jam is done.

Submitted

Completed the game and drowned in my hard-earned gold bags! The art was amazing, aside from the UI not matching the low-poly style as much. Selling the debris was a bit tedious, and a little nauseating when I had to turn 180 degrees given the low camera FOV. The music was good, but there were some pitch distortion at times (unintentional, I believe). The physics was fun, but some of the objects were randomly not being grabbable for some reason. I also like how the final boss actually made use of the mechanic really well! Overall, a nice game that just needs some more polishing. Great job!

Submitted

the game looks nice, The map and the creatures look good. But the gameplay is a bit annoying, you move extremely slowly, only having a dash every few seconds. meaning that you can't really stop that much else be crushed by the boss. the arena you fight the first boss in is a bit crowded, and it was really easy to get stuck on a rock or shop and lose one of my very few hearts. speaking of, for how little health you have for how little damage you do makes the bosses very hard. I wasn't even able to get past the first boss's first health bar. 

I'm so glad that I got to be a part of this project! It was a great first unity project and I can't wait to make more stuff with everyone in the future!! :D Woohoo