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Cool game with hollow knight inspired gameplay, really liked the setting and style. Exchanging mechanic are cool too, but some of the modules seems a little similar and nondistiguishible(like standard laser and the one you can get after the first boss).

The main problem for me was the jump, namely the regular, uncharged version. It feels too short and stiff do dodge anything, while the charged jump nearly always does the trick like on the first and last bosses. I'd sudgest to cut the charged version entirely and just keep the regular but with range between current charged and regular.

But overall great game with awesome bosses!

(1 edit)

Yeah, we decided to keep the modules simple for the jam, we really wanted to do some more interesting stuff with them (We had a sword to return projectiles, but it was somewhat buggy, a bit hard to balance, and time was limited) but in the end we decided to focus on other things, like the bosses, all the UI, etc. 

About the jump, yeah, the short jump is not that useful from the ground most of the time, however, we felt it was useful for when you needed a small redirection while in the air (Also, maybe our love for short jumps comes from a looot of hours playing Smash Bros haha). I personally felt like I used it a lot in the 2nd boss to dodge the blades coming for me while I was already in the air.

We'll experiment with it after the Jam, since we hope to further develop the modules and add more bosses with more interesting modules, thanks for the feedback! Glad you liked the game!