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Exchanging abilities versus bosses is actually pretty smart. Getting weaker is a nice take on boss rush and the roguelite/rpg era we live in.

I struggled a bit with the controls, I'm glad there was a reminder in the pause menu. The bosses might lack a bit of challenge.

I was so sad to discover there were no final boss, still it was cool and the environments are nice. Great game!

Thank you for the kind words and playing! I had noticed most games tend to upgrade the player but also increase enemy difficulty essentially negating the upgrade to bring challenge, so this was a fun experiment in a different method. I definitely have future plans for more content and some QOL features like tutorials after the jam.