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Climbing Dolphin

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A member registered Feb 10, 2022 · View creator page →

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Déjà merci d'avoir déterré le jeu en laissant un feedback, ça fait toujours plaisir.

Je suis assez content du système de layer, c'est clairement ça qui faisait la différence entre un bon et un mauvais joueur. J'aurai aimé explorer l'idée un peu plus, avec un vrai retour visuel, plus proche de ce qu'on trouverai sur un photoshop. Ce serait cool de pouvoir réordonner plus facilement les différentes pièces, parce qu'en l'état je dois admettre que c'est un peu chaotique.

Et oui, le dernier niveau est un peu sadique mais il faut bien un peu d'épices pour les personnes qui atteignent la fin !

Merci pour les retours !

Pour Linux c'est en dehors de mes capacités, je n'ai pas d'appareil sur cet OS pour déterminer la source de ces erreurs.

C'est vrai que ça peut être assez répétitif surtout dans les derniers niveaux du monde 1.

Intéressant ton retour sur la jauge. Est-ce que c'et parce que tu utilisais ton super pouvoir qu'elle était vide ou parce que tu surutilisait le bouclier ?

Et oui, le son c'était pas mon fort, j'ai encore du chemin pour atteindre ton niveau ^^

Thanks for the feedback! About the rabbit I think I understand what you are referring to, a friend played the game and made the same error, there's a trick for this, I think you didn't have the right scale for the back.

I don't know about the penguin though, it works on my side, maybe you ran into one of these rare bugs, I can't say.

And yeah, I realized too late that objects when dragged were resized, but it was too late for me to change this, I would need to change a whole section of the code because when you drag them they're UI and when you spawn the toy part it becomes a sprite and Unity handles the scale differently between the two.

Thanks! Yeah I think if we had to do a complete version ther should be like a layer menu where you can change the layers easily. A bit out of scop for the jam but that would be a nice thing to add.

Thanks!

Great game!

It's one of those games that become very hard by itself as you continue to play, looks pretty much like a mobile game.

Well done!

Cool game!

I wish the troops were a bit easier to guide, I lost too many of them during my playthrough.

Pretty cool game!

That fruit ninja vibe works well!

Oh that's bad to hear.

All objects to not scale like the others, but I'm curious to know in what way they do not scale as they should.

Thanks! I don't know how kids would approach this game, I'm curious now haha

5 in enjoyment because it's actually really good!

The levels are pretty good, it's one of the few puzzle games here that made me think.

The concept might be a bit easy to simply brute force though, I don't know if you can expand it much further (but surely I'm wrong).

Great game for sure!

Climbing walls is a pretty cool idea for an ant platformer, though as said before it is kinda glitchy right now.

Controls are a bit weird, the character double jump only resets when you jump, so you can't fall down from a platform then jump you need to jump before.

Other than that pretty cool platformer, it's very polished, well done!

Nice that you kept the habit of writing a GDD before making the game after the Pirate Software jam!

RTS is really ambitious for a game jam, you need to get rid of many mechanics to get something that works. Keep up good work!

Pretty unique idea you got there!

The visuals are nice, I just wish it was a bit more chaotic, but other than that pretty good, well done!

Very polished game!

It took me some time to understand what to do but it works well, good job!

I think I died drowned... how dreadful for a frog!

Nice little game!

I ran into a bug that prevented me from vacuuming  insects, but other than that it's cool. Also epic music makes it way more dramatic than it is but that's funny.

Thank you! I love puzzles too so I'm happy to make happy another puzzle lover!

Lovely art, lovely game!

The only thing that I would like to be changed is how little I felt I was interacting with the villagers. I was building things for them but I wasn't able to manage them directly nor indirectly.

Still a great game, congrats!

Great submission! I like how you used the theme, it makes a lot of send with the theme, well done!

Thanks for the feedback! An undo button would be a great idea (though I don't know how to do that but it's still a great idea). The last image rotating was more to try something else so it's not too repetitive (it's probably rotating a bit too fast, I didnd't balance things much). The goal of the game isn't to stay too long on one puzzle to hit perfection, but more to have fun building something as best as we can. A rotating image surely isn't the best gimmick we could have added to the game, it was more like the easiest one but with a bit more time we would be able to create some more inventive levels eventually!

Thanks!

Thank you!

Thanks for the feedback!

I love this type of games!

I would've liked simpler controls and maybe a twist to shake things up a bit, it can get a bit repetitive and long with few noticeable changes.

Still a great game, it can be pushed farther!

This takes the character scaling concept to a whole new level! The concept is impressive, I love it!

The game is great, but my fun was a bit ruined by how long it takes to get to the top  and how hard it is to jump where you want to. I don't know why the jump sends you forward, it makes harder a game that is already punishing enough. It took me 20 minutes to reach two thirds of the level, which is already too long for me.

Also I don't know why some objects keep breaking themselves, I guess that's not intended. 

With some fixes and more crazy ideas and objects this can be a really good game, it has great ideas. Keep on good work!

That main menu was something. Would love to have more games with funny starts right from the menu. Good job!

Funny character controller, there's surely something cool to do with this mechanic, I feel like you should expand it.

I love the visuals, they fit well with that black hole thing!

Alright seems like we've worked on similar concepts! Funny how our two games are very different yet it's pretty much the same gameplay.

The presentation is nice, I can stay hours listening to your audio, it really adds something to the game.

Well done, this is a great entry!

Great game! This is a clever puzzle mechanic, it was really surprising and innovative. Good job!

The concept of controlling a jumping whale is kinda funny. I just wish the controls were a bit easier and that the camera wouldn't go everywhere, sometimes it's a bit hard to see the character.

Excellent game, my only triple 5 so far. It's great, I don't see any flaws except that I can't play more of it!

Congratulations for this amazing game!

It was the fact that the bullet direction was linked to where you were when they spawn first.

And now I made a bridge! Cool game, there's quite a lot of content in the map. I just wish stacoons were a bit more dynamic and that they were a bit bigger on the screen but other than that it's excellent.

You clearly put a lot of work into it, congratulations!

Haha yeah clicking on the wrong piece and all your dreams are destroyed.

I'm glad you like it!

Thanks for the feedback!

The timer was added mostly for the jam format more than to make it "game-like". If we didn't have a timer some players wouldn't have tried all the puzzles because they would be staying longer on the first ones. It's just to make sure that it's not too long and players don't try to be too perfectionnist. Though I'll add to the game a "no timer" mode after the jam.

I didn't fully understand how it works first then when I saw the comments I replayed it and now I see how this changes according to how you play. I'd say it was more cool on the style side than the enjoyment, because the game itself was extremely simple, you play more for the result than you care about what you're doing right now.

Though I love those types of fractals, I wonder how it would work with other types of geometry forms. Congrats mates!

Thank you!

Cool puzzles, they're fun to complete. The game can sometime be a bit glitchy, I struggled to pass certain levels.

This can easily be expanded into a full game with more complex puzzles. Well done!