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Great art, great concept.

Act 1 is pretty tedious. I feel less like I'm making decisions that impact the game and more like I'm just following a railroaded story.  Does the game open up at some point to where I'm in control of what I do next?

Hello. Game is pretty linear but have some micro routes, maybe in next act we make it more decisions with impact 

There's a bit in Act 1 (after the little front gate tutorial) where you visit all of the house wings and meet one girl from each where it feels like you're about to start making some kind of decisions (taking sides in the disputed between houses to curry favor with one over the other.  Doing point-and-click adventure type puzzles with the inventory that we were just taught how to use in order to complete quests for them, idk) But then the main character holes up in the office, paints himself an imaginary friend, and drinks a lot.  After about half an hour of nothing really happening I turned it off.

After being introduced to the world and the characters, it all gets taken away. It's just not very fun.

Sorry :(

It is like it is because when we start to make a game, there is only 2 locations in the game. Main office and class 609. And new locations added after plot rewrites and other changes in the game.