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(3 edits) (+1)

Before anything else, I want to say: Congratulations on the scores! Top 100 overall is impressive in a competition of this size. The Graphics, Audio, and Theme scores were especially well-earned; the aesthetic is polished to a glowing shine! 

I definitely liked the game more than I didn't; there were many less-frustrating games in the jam that I still enjoyed less than Space Infused Daycare Simulator. The protagonist's physics-based movement was polished and fun, and I should have focused on that more in my original comment.

I'm not surprised that there were planned features that fell on the cutting room floor; most problems with game jam games tend to be the result of a lack of time to implement and iterate, and difficulty is the most difficult design problem. GBJam 11 was also particularly hard for me, and I was not entirely satisfied with my entry when the deadline came. It is what it is; it wouldn't be a jam if it didn't put us in a jam!

I still vividly remember my first playing this. Even after seeing the thumbnail and title several times while scrolling the entries, it was only after the infants were let loose in the station that I remembered the other thing SIDS stood for. You got me good; it was very funny!

I hope life is treating you well.