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Hey  DJ L3G3ND!

Here's a combination of what I liked and a few suggestions:

What I Liked:

  1. Tutorial Design: The self-paced tutorial is a strong feature (perhaps the strongest feature), enhancing the learning curve for players.
  2. Animation and Sound: The fluid animations and the quality of sound effects and music enhanced the gameplay experience and were another stand-out.

Suggestions:

  1. Game Mechanics:
    • Equipment Tutorial: A more detailed guide on equipping a sword would be beneficial, ensuring players can fully utilize game mechanics. (Perhaps I just missed how to equip the sword ^^)
    • Combat System / Ways to Counter Enemies: The current difficulty curve and the absence of defensive options like parrying or countering enemy attacks (at least as far as I progressed) could make it difficult for less mechanically sound players to progress. Incorporating more ways to counter enemies might help with this.
  2. User Interface:
    • Post-Death Options: Displaying options after character death would guide newer players on their next steps, improving user experience.

There’s a good level of polish here, especially from a tutorial perspective.

Looking forward to the progression of this project!

thanks for the feedback, Im glad you liked the tutorial since I didnt really know what I was doing lol and was just hoping Id explained things enough. the music used isnt actually mine and I guess I shouldnt really keep it in the project much longer but ideally that is the type of music Id want for it officially in the future.

now that you mention it, I think I forgot to even properly explain how to switch weapons, but one of the level descriptions mentions it. ironically, after the tutorial. I have tried out a blocking mechanic but I couldnt figure out how to make it very useful instead of just attacking first. every time Ive tried to make the combat more complex it kinda just becomes more confusing so Im not sure I want to change it too much now but I could explain some things about it better. I was interested to see how people would manage when suddenly faced with a bunch of sword enemies.

and yeah, Ill definitely add a little popup after you die, currently you can hit enter to restart but I didnt really explain that anywhere