Hey DJ L3G3ND!
Here's a combination of what I liked and a few suggestions:
What I Liked:
- Tutorial Design: The self-paced tutorial is a strong feature (perhaps the strongest feature), enhancing the learning curve for players.
- Animation and Sound: The fluid animations and the quality of sound effects and music enhanced the gameplay experience and were another stand-out.
Suggestions:
- Game Mechanics:
- Equipment Tutorial: A more detailed guide on equipping a sword would be beneficial, ensuring players can fully utilize game mechanics. (Perhaps I just missed how to equip the sword ^^)
- Combat System / Ways to Counter Enemies: The current difficulty curve and the absence of defensive options like parrying or countering enemy attacks (at least as far as I progressed) could make it difficult for less mechanically sound players to progress. Incorporating more ways to counter enemies might help with this.
- User Interface:
- Post-Death Options: Displaying options after character death would guide newer players on their next steps, improving user experience.
- Post-Death Options: Displaying options after character death would guide newer players on their next steps, improving user experience.
There’s a good level of polish here, especially from a tutorial perspective.
Looking forward to the progression of this project!