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(1 edit) (+5)

Everyone's progress looks awesome! Sad to say I haven't done too too much to show myself, but I wanted to share nonetheless.

My game is centered around taking pictures to show off online for praise and profit, working title is camera crush!

On the engineering side, I'm using Godot since it's an engine that I both have very basic knowledge of and want to explore further. So far a very rudimentary camera and photo system is implemented with a mockup of the scenerey and a stand-in for the character being photographed. The photos show up in the corners but will later be shown in a results screen.

The main character is a doe who agrees to model for the photos, and she is in the sculpting stage right now, I hope to have her done and rigged quite soon, though animations will take more time.

There's still a lot of work to do beyond just that! The logic for most of the game's system is still missing, as is the finalized art for menus, UI and the scenery.

Best of luck to everyone!

(+2)

Making a photo-shooting game in an unfamiliar engine will give you plenty of experience with what Godot has to offer! Players are bound to pick weird angels and closeups for their photos, so I'm sure that a model as detailed as yours will be well appreciated in this type of game!

(1 edit) (+2)

It's definitely taught me some new stuff with viewport capturing so far, it feels like this kind of project can push me just enough past my comfort zone to learn and have some fun doing it, making sure the camera is limited to avoid clipping it out of bounds is definitely gonna be a fun challenge to tackle, hahaha!

And thanks! I do hope the model shines in the game, as it's what players will look at most of the time, I hope to have it functional by the delivery date :D