I like the 1v1 approach. The game needs to be harder though - spamming attacks will win every time, so there's no need for specific blocks (or any blocking, really). But it has a good foundation, well done!
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Yeah the combat system needs a major overhaul definitely. I'm not happy with the end result either. I wanted combat in this game to be different than the similar games. I added different blocks and parrys to make the combat deeper and more engaging. I want it to be sort of stone, paper, scissors kind of combat system. Like when enemy hits with side slash you need to block with vertical block etc. But it overcompilcated the combat and served no purpose in the current state of the game plus it confused most of the players without proper instructions. Anyway thx for playing it and i appreciate the feedback