A beautiful-looking and sounding game! This was fun to play, I liked the character swapping - gotta think quick to manage your characters.
kahnagraphy
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This is great! I've bounced off a lot of city builders and RTS games in the past because they're so complicated, but this hits the spot. I agree with others that the text is too small, and playing in fullscreen the item / building popups are too far away - mouseover a building at the bottom, the text popup is near top left!! A small complaint, though! Also, night time seems to come too quickly, and is reeaally dark. For anyone else playing, remember you can zoom in and out with the mouse wheel.
I did well by adding a bunch of mines at the beginning to make sure I had the gold to keep building military buildings and units, which goes a long way to keeping you going when the big guys arrive.
Well done!
The movement mechanic is interesting, but took a bit of getting used to. As a grappling mechanic, it could feel more 'weighty' and less floaty. I agree with the person below who commented that the boss could be destroyed quite quickly - I found it helpful to grapple away from the boss, and then aim the mouse in the general direction of where its projectiles were coming from off-screen. This destroyed both the projectiles and the boss quite quickly.
Hi, thanks very much for your feedback!
It most definitely was a learning experience, actually creating a 'completed' game in Python - as you quite correctly point out there was still a bunch that needed to be done!
The 'purpose' of the game, such as it was, was just a high score chase which is why I put the focus on maintaining a high multiplier.
I wasn't sure if I was playing it properly - giving the princesses the bow and then making sure they were out of the way of the fire ensured victory each time. There was no reason to try anything else, because they would otherwise rush at the boss, through fire if necessary which wouldn't go well for them, or get bounced back into fire most of the time.