Cool! Like the aesthetics, arena gameplay have strong feel of rhitm. I find it hard. Mostly in terms of dynamics: player movement a bit slow in relation to the rhitm of arena. Maybe that was intend. But all the sessions I've played I have feeling that it should be more in sync with dynamics of other entities. Roll usefull, but only when you on distance, taking items almost always takes more than gives (maybe that was another hidden exchange?), since boss just makes them look like bait ;). Anyway, I overall like it, it has potential. Surely worth a bigger game. The visual aspect also gives the impression, that there is an open world outside the cave, with kind of a survival mechanics. Maybe thats just illusion.. just maybe ;) Keep it up, man!