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(+1)

Hey!

I'll focus on constructive criticism in my comment, but that doesn't mean I don't agree with the others in the section about the pros, especially the art.

Notes:

There is a minor visual glitch when the first boss exits his ball state, for a moment, the ball sprite appears where he had started. 

Personal opinion  (what I felt as a player, and each player is different): 

1. I saw you can climb over the first boss with the dash, but being able to dash through him would speed up the fight a lot in my opinion. I found myself hitting and running a lot. 

2. If the second boss corners you with one of those beams, and appears next to you, you'll pretty much lose a whole lot of your health or die. You can negate that by avoiding the corners, but it would be nice if there was a way to escape getting stuck like that.

Thank you for the feedback.

I have fixed the visual glitch, thank you for letting me know.

I initially wanted to let the player dash through the bosses but that made the fights very easy, Now I have tweaked some boss's attacks and allowed the player to dash through the bosses, Let's see how the bosses feel and I will further tweak it accordingly.

I really don't know how to fix the second bug you encountered but I will look into that as well.

(+1)

The second one isn't a bug. I wanted to add what I felt as a player too, rather than just a developer, and I felt that part be a bit more unfair, rather than fun-difficult. That is only an opinion.
Aside the visual glitch you've fixed, I didn't run into any glitches. The second boss fight went without issues, when it comes to how the attacks and patterns were performed. The overall experience was definitely good.

I appreciate you being so positive and constructive and I am glad you enjoyed the game, Thank you.