Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah, that took me a while to figure out. Parts of the "horde" UI need some work. 

  • There's no indication of how much of each type of damage you're dealing. (Just scaling factors, which isn't the whole picture.)
  • There's a whole resource (nostalgia) whose quantity isn't even displayed anywhere in the game, except in parenthesis at the end of a long tooltip. 
  • The list of heirlooms isn't labeled, so it's just a list of random upgrades with no indication of where they came from.  (Since "heirloom" implies some sort of physical object, like "relic," and that's just a list of boosted stats, it seems unlikely that they'd have anything to do with each other.)
  • I still can't figure out what "damage conversion" means in an item description.

Overall, it doesn't quite meet the dev's stated goal of "detailed explanations about mechanics in-game" yet :)

(1 edit) (+1)(-10)
  • But they show me.
  • And the player also has no choice to spend this resource or not. Why show something that the player cannot influence or use in any way? Ubi nil vales, ibi nil velis.
  • And again they write to me where they come from.
  • If you don't understand something, it's not necessarily the fault of the one who explained it to you badly.

I said this before, and I will say it now: if a thousand people understood the explanation, but one did not, you do not need to adjust everything to this one. It is much more profitable not to pay attention to him. Or throw it away. Or shoot him. Depending on the situation.