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(+2)(-34)

This looks really good, and I look forward to trying it out. But be aware that GMs are going to have to add Perception, Knowledge & Influence Attributes (I get the impression you really don’t want us to, but we’ll need them for effective gameplay). Best to accept that and integrate it.

(+4)(-1)

I plan on running it without those, perception especially. It forces one to be very descriptive as GM, and I think that's a great opportunity to grow. Maybe you can try it out first as well and only add it if it doesn't work. But of course this is just a suggestion, it's your game after all.

(+1)

You really don't need to. You can do those things using the existing skill system if you need to. Just make a 3d6 roll under the difficulty you decide (i.e., for checking if they know stuff: 17 for common knowledge, 12-4 for less well known stuff, 6-8 for very esoteric subjects).


Or you could just give them the information because it's more fun.