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Okay, I’m bit for bit adding the parts that are going to make this a game.

For testing purposes, I’m generating random red boxes that the player flys towards. Not very spectacular, but it alread gives the player a reason to move in order to evade the obstacles.

Then, I’ve added the cannon-es library for collision detection. I’m not using any of the physics simulations right now, I only want to know if the giraffe is hitting any obstacles.

And last but not least, I’m using three-nebula to display particles. Currently, they create the star particles when the player is hitting anything.

The green wireframe boxes are the collision shapes, I’m rendering them for debug purposes.

It’s very much a work in progress, but it’s making progress!