Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hey!

Gameplay: The idea of the game is fun and engaging! In the first play session, it's a little bit unfair since the mechanics are not that obvious. However, they are super easy to understand, and by the second session, you are already prepared to rock it! Once you get used to the mechanics, how the platforms and projectiles behave, the game has the perfect amount of challenge. Personally, I LOVE games that forces you to constantly move and never stay in the same position (Obssesed Doom player here) played this game a lot.

Art: It is extremely minimalist, but it suits the retro pinball-like concept very well and gives a certain vibe to the game. It would be nice to add a blinking color effect in the red platforms to make easier to predict when the platforms will switch color.

Music: The music is good; I would just give some advice to the composer. When you have boss fights that are designed to endure a considerable amount of time, I would avoid using short loops. Long battles plus short loops equal lots and lots of repetition and can hurt badly the perception of the soundtrack from the listeners perspective. This becomes worse when you consider bosses as sth challenging that invites constant repetition. Being that said, in the realm of videogame music a lengthy and challenging boss fight is your best chance to show off your composition skills in long formats. 

I enjoyed playing this game a lot!

Wishing you good luck and success!

(+1)

Hey! The DOOM feeling is something I'm actually planning to evoke so I'm really glad that it shone through for you. It's partially inspired by many boomer shooters (specifically, the high-octane movement) to give rise to this sort of pinball-esque gameplay. I'm really happy it resonated with you.

Thanks a lot for your other pointers too, something for me to keep in mind! Appreciate your deep input my guy.