Hey, good stuff! Ngl, I totally forgot about using A/D to move right after the mechanic was introduced, but happened to remember it after I left at the second boss and so I had to go back and play again hahaha. But yeah - with the whole deal, the game plays really well! My only 2 critiques are:
The angle at which you are allowed to jump feels restricted
This, + disappearing platforms can lead to being stuck behind a platform and take extra damage finding a way out
To be honest, my only real gripe is the first. I feel like the game could be a bit more permitting in letting you jump at slighter angles because while I was playing, I spent more focus on figuring out whether I would be allowed to jump to a certain place than I did on the mechanics of the bosses (although, this issue generally only interferes with my play in the first boss fight's arena).
But besides that, I love what you did. The bosses are designed well, I love their attack patterns. It feels fun to sidestep homing missiles, and it feels fun to plan around the angle at which projectiles will approach me. I also appreciate the indicators you made for when a jump will lead to lava damage + when a jump is impossible.
Loved the music - it worked well, and sounded really nice!! I do wish there was just a tiny bit more - the music cutting off entirely at boss defeat and the lack of a sound effect for collecting the big green thing made me feel a bit odd.
Totally awesome art direction - very simple, but very clear, and the details stand out and do an excellent job at guiding the player! Very strong.
All in all, great stuff! Thank you for creating this game, as this is truly unique and entertaining. It feels very much like a game I could play over and over, and I hope you keep it up :]
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